Kenshi Blender Plugin
:japan:Japanese
This is a plugin to import and export Kenshi 3D assets to Blender.
Requirements
- Windows
- Blender 2.79 or later
Features
It has the following operators:
- Import mesh
- Export mesh
- Import skeleton
- Export skeleton
- Import collider (xml file)
- Export collider (xml file)
Description
Improvements
Performance has been improved and now runs faster.
For reference, the processing time of “human_male.mesh” and “male_skeleton.skeleton” in Blender 2.93 is as follows.
conditions |
import |
export |
mesh only |
about 5.5s → 0.233s |
about 7.2s → 0.074s |
including skeleton |
about 24.5s → 0.254s |
about 7.3s → 0.075s |
including animation |
about 34.5s → 0.861s |
about 50s → 0.925s |
Bug fixes
Fixed the following bugs that exist in the official version.
- Memory leak when importing meshes and skeletons
- import operator undo not working
- Crash during UNDO on some versions due to the above
- Collider export has many bugs
- Unable to generate convex hull collision in game
- Missing some keyframes due to #INF and #IND when importing vanilla male animation
- Vertex colors for alpha channel cannot be imported correctly since official version 0.9.0
- Since the official version 0.9.0, importing meshes without UV maps and with vertex colors fails
- Smooth shading is not applied to imported meshes since official version 0.9.0
- When exporting multiple animations, bones without keyframes inherit poses from the previous animation
- Exporting a model with non-ASCII characters in object names or material names with Blender 2.92 or lower fails to import for users in different regions or Blender 2.93 or higher
NOTICE
NOTICE